Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out

Coaly's Banner
Coaly

Age/Gender: 19, Male
Location: East Coast

I'm working on some games and practicing animating

Newgrounds Stats

Sign-Up Date:
8/11/04

Level: 20
Aura: Fab

Rank: Police Officer
Blams: 444
Saves: 249
Rank #: 9,366

Whistle Status: Garbage

Exp. Points: 4,110 / 4,440
Exp. Rank #: 4,003
Voting Pow.: 6.16 votes

BBS Posts: 2,470 (1.73 per day)
Flash Reviews: 113
Music Reviews: 2
Trophies: 7
Stickers: 0

All Flash Reviews

113 Reviews | 41 w/ Responses

Newer Older

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1012 ]


Score: 8
Governor of Poker

"cool"

submission: Governor of Poker
date: June 21, 2008

Cool game, great graphics. I lost two games and I'm out, but it was fun. I really hated that it auto paused when you left the screen, I'd rather let it run through whatever while I talk to people on aim or do something else real quick. In the future I think you shouldn't auto pause your games or make it an option you can turn off.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 6
MIRC

"P to pause"

submission: MIRC
date: June 21, 2008

A pretty fun game, ruined by the lack of highscores, highscore version on thegamehomepage, whoopie, this isn't thegamehomepage. Now instead of playing this game multiple times at an attempt for a highscore, I'm going to play it once... terrible choice, and even if it wasn't yours, it made your game less fun than it could be.

Also, as much as I can appreciate the simplicity of using space to pause, I suggest you make it so pressing the p button can pause the game too. Sure you can say it's in the instructions, but most players wont read the instructions, like me, and be stupidly angry at you game. So my advice is write "space to pause" in some small text on the game screen, or make it so p and space can both pause the game, maybe not for this game, but in your future games.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People aren't in agreement over whether this is helpful or not.

Score: 6
Through the Machine

"review"

date: June 10, 2008

The game looks like it's pretty good, going to the beat and everything, but it was unplayable for me because I experienced extreme lag. My computer is excellent, and I can play almost any flash games on high quality, so I don't know why it would lag so terribly, I have nothing else open on my computer. Fix the lag problem, and you may have a good game.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 4
- Mind Impulse -

"review"

submission: - Mind Impulse -
date: June 9, 2008

The game is playable once, and then the time doesn't go back to zero, and even the first level is messed up, that's quite a glitch to overlook. I'm not sure how I could be the only one experiencing this, but I don't see it in the other reviews... The music, graphics, and gameplay all fit together nicely though. And I hope that the timing is not frame based, I have no real reason to think it is, other than the highscores times are very fast.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 4
Carom

"review"

submission: Carom
date: May 31, 2008

Ugly, slow, inaccurate, and boring. Almost a good idea. The puzzle nature of the game was lost before but completely by the level with one big face and about 7 purple arrows randomly turning and randomly placed around the level. Levels designed to be actual puzzles, or to require some skill were good, but I had to quit on the one I mentioned, trying to randomly get all of them wasn't very fun.

May 31, 2008

Author's Response:

That actually wasn't based on randomly spinning faces. If you watch them, then you should be able to find a pattern.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 8
RWD: 012 Pico Day 08

"Neat"

date: May 1, 2008

Not really a fan of lemon demon, but, whatever, still a pretty fun submission. Major suggestion though, if you were doing the reversing manually, which I assume you were? Find an actionscript friend, or an actionscript acquaintance, because it could easily be done by just running through the frames backwards, or using a movieclip I guess for everything so the sound would work right and running through that backwards.

May 1, 2008

Author's Response:

i knew you could reverse it with actionscript, but its more fun to do it manually :B thanks for the advice though.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 7
moss

"Cool minigame"

submission: moss
date: April 17, 2008

I like this game, it's simple and the engine is nice, it's challenging but not too challenging. You seem to be pretty serious about not adding sound to your game... but it really does add to the experience a great deal. Having a little hop sound and some music to listen to keeps the player interested and happy. You can also optimize the sound with acceptable loss in quality...so it sounds good and doesn't take up much space, you could also use a 20 or 30 second loop. I'm not sure where you got the idea that sound and music doesn't add to game experience... but in my pretty reliable opinion, it really does...

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 8
WhiteboardWar: ChopRaider

"review"

date: April 4, 2008

Sweet game, kept me interested all the way through. The game timer got annoying, because I never finished in time.

Call me crazy, but I think the timer continues to count on the last level through the credits, because I was so pissed about never finishing I kept a close eye on the timer, and I thought I was in the black, but then after the credits it told me I ran out of time. I may be mistaken, but then I may not...

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
RWD: 010 Mario12

"review"

submission: RWD: 010 Mario12
date: March 26, 2008

I love the social undertones and the synthesized overtones and the vibrant colortones and the violent subjecttones.

March 26, 2008

Author's Response:

i almost forgot i put those in there.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 5
The World's Hardest Game

"review"

date: March 23, 2008

Ok, besides the arguable claim of being the worlds hardest game, this game has a lot of basic design and implementation flaws. The choice to make the player a square put up against circles automatically makes your character feel clunky, and I saw you responded to another review claiming that the hittesting was "perfect" but that is a very ignorant claim, because it isn't, and I could show you plenty of instances in the game where it isn't. I'm not sure how you went about collision detection, but I'd be interested to see, just to figure out how some of the flaws I saw happening were happening... In fact just as an easy example, go to the level 7 and when it starts just move the box to the right out into the moving circles, it wont get hit. So the collision is not near perfect...I'd say it's not even good.

And then besides making the character a square, you made him much much slower than the enemies, which isn't that big a deal, other than causing frustration.

I think it would have been a very good investment of your time to figure out how to save the progress of the player in the game, because as it is with no saving if you don't have time to beat it in one sitting, you're discouraged to come back because of how time consuming and tedious the levels are. I want to beat it, but at the same time it's just tedious trial and error without any way of saving.

Another small detail are when you have the tips in between levels, since it's a keyboard oriented game, you should allow the player to pass the tip using the keyboard. Again not a big deal, just a small detail.

The checkpoints were a good idea, I was very disappointed to find out on one level that they only save once, that's a small detail also, but maybe make them disappear after you save on them, or make them save anytime you cross over them. What happened was I saved, got a coin, tried to save, and then died and thought I still had the coin... still a small detail...

Anyway those are all the bad things I noticed about the game, good things I guess would be level design... sometimes... and the simplicity of the game graphics wasn't bad either... Well I hope you take this as constructive criticism, and I hope it helps you in the future...

March 23, 2008

Author's Response:

I don't like the idea of people saving half way through. It's supposed to be so hard that they give up, if they just leave and come back later its almost like cheating.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Newer Older

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1012 ]