Age/Gender: 20, Male
Location: USA, VA
DOING GAMEZ
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 5,580 / 5,880
Exp. Rank #: 3,432
Voting Pow.: 6.47 votes
BBS Posts: 2,829 (1.47 per day)
Flash Reviews: 146
Music Reviews: 2
Trophies: 9
Stickers: 0
All Flash Reviews
146 Reviews | 53 w/ Responses
accurate to the movie.
Did laugh.
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Muuullet punch, that clip alone made it worth the play. Adding the skip for the dialog was a good idea, it was pretty good dialog though, if you sped it up a bit I think it would be a lot easier to listen through. Overall really entertaining. And I loled.
Author's Response:
Thanks a lot. Awesome - I'm glad ya loled and I've succeeded in creating something entertaining. :3
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I wasn't planning on reviewing, but I found a glitch, on the push-ups screen, I went over to the right side and jumped and kicked an enemy and it started pushing me to the right beyond the normal bounds. I went far enough that I lost control of hank. Thought this would get through better than a pm.
The game is incredible, amazing, inspiring etc.
Author's Response:
Thanks! I really gotta have a long look at some of my boundary stuff... I think there is some little thing somewhere that's break the rules, because I've seen that sort of thing too. This game is such a Frankenstein's monster of cobbled parts of a bunch of unfinished projects, I really need to clean house.
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Why do you still have the buttons on the stage?? Use a pause screen or prompt the user when the level is complete to go to the next level with a window. Moving them randomly around the stage to infrequently clicked areas doesn't solve the problem, it just creates a new problem, of having to find the buttons every single time so you can go to the next level. You could even create tiny little sound buttons and a menu button that take up a third of the space.
The level design is honestly not that bad, sometimes it involves more randomness than I think is ok for a puzzle game, but only occasionally, so that's fine. But why don't you use a shared object to save the players progress?? and also have a level selection screen to go with it?? It's really easy and would improve the game 250%. Even as I bash it there is obviously something inherently fun about the mechanic, but I'm not interested in remembering level codes, or what level I got to, or any of that, so even though I would play it more, I'm not going to...
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I don't understand why some shit parody's get 4.7billion/5 and genuinely humorous one's get 3.67. The fart joke was neither here nor there, I smirked a bit, but then I expected rorschach to get vaporized anyway...and well, the unexpected is funny. Plus I like how night owl's reaction remains the same.
so thank you for making something good.
Author's Response:
We appreciate it! Thanks for the review!
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I like this game a lot. I think you made this exactly what it should be. The response it's getting isn't surprising, but is still sad.
One thing that would be nice is volume control, a slider or a mute. The sounds are much louder than any music I try to play.
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In tom's face for having a baby.
This review is useless =[
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Honestly better than most flash games I've played. I'm not sure you did the hit detection extremely well, but it seemed ok most of the time. Disregarding the basic premise of the game, and the obvious over simplicity, I have a few observations or suggestions that I think would make the game better as it is right now...
First of all, you can't move from the top of the screen to the bottom, but you can from the bottom to the top, and left to right and right to left, that seems very strange and counter-intuitive, not sure if that was just an overlook or...what...
Second, use a variable to make the mute toggle, instead of constantly change from muted to unmuted while you hold down the m key. That makes it easier to actually mute the music if you want to.
Third, a key to restart, like hitting 'r' would be nice, so you don't have to play out the game if you already messed up badly.
Fourth, mochi scores are very easy to add into your game if you take the time to look into how to do it, and they add a lot of replay value to even the simplest games.
Anyway I hope you find any of this helpful, keep at it.
Author's Response:
Thanks!
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You met my expectations for what a good baby fulp game would be. I had to read the reviews to beat it though, because deliver baby gently doesn't work when pull gently does. If pull and deliver baby work the same, so should adding gently to either. I think I also tried pull softly to no avail. Anyhow, overlooking that, the medals were funny, and the game was overall very enjoyable.
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Pretty nice game. The original concept was good, and the additions you made were nice. I hit a glitch, not sure what level, but I was at 35,000 points, and then the pong ball stopped being bounded by the top of the screen. I think I missed it, then three or four times in a row it spawned, hit the enemy paddle, went off the top of the screen, and took away a life. I think it started working again but I died right after that.
I skimmed the reviews and I see you've uploaded a fix to gamejacket... I guess it's still pending, but I'll leave this up in case it's already been updated and is still broken...
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