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Coaly

Age/Gender: 20, Male
Location: USA, VA

DOING GAMEZ

Newgrounds Stats

Sign-Up Date:
8/11/04

Level: 23
Aura: Light

Rank: Police Officer
Blams: 445
Saves: 265
Rank #: 11,009

Whistle Status: Garbage

Exp. Points: 5,580 / 5,880
Exp. Rank #: 3,481
Voting Pow.: 6.47 votes

BBS Posts: 2,834 (1.45 per day)
Flash Reviews: 146
Music Reviews: 2
Trophies: 9
Stickers: 0

All Flash Reviews

146 Reviews | 53 w/ Responses

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Score: 10
Portal Defenders

"AWESOME"

submission: Portal Defenders
date: February 26, 2009

seriously.

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Score: 10
A Little Room

"review"

submission: A Little Room
date: February 12, 2009

Excellent =] I really enjoyed it, I love that song, and your artwork and animation was very good. The fast pace fit the song perfectly. I'm a little confused as to why he turns the light off, is that so he can show his boss his animation? and then his boss hates it and kicks him 5 miles to his house?

But yea, I really liked it, good luck on future projects!

February 12, 2009

Author's Response:

Haha... you got it! I didn't want to make it too complicated, and I didn't want to use a lot of words... So I figured that was the best way to do it within the allotted time...

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Score: 7
The way of my madness 2p

"review"

date: February 11, 2009

Nice job. It's good to see an animation that has so much frame by frame work in it. It seems like you put a lot of effort into it. I think something that would improve your animation a lot is drawing more on paper, and maybe buying an anatomy book and/or practicing drawing the human form. I think it would help your sense of form and movement with the characters you're animating. Anyway nice animation, good luck on future stuff.

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Score: 9
Defacing the Lion

"cool"

submission: Defacing the Lion
date: January 30, 2009

Enjoyable, I'm glad this was front paged. The music was cool, and the idea and the animation were also cool and made me laugh... or... chuckle. Reminds me of some animations nathaniel milburn recently did in after effects, possible influence? Anyway nice job.

January 30, 2009

Author's Response:

Yeah, I adore Nathan's work. ;3

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Score: 4
50 Optical Illusions

"review"

date: January 22, 2009

A slideshow of images accompanied by bad grammar, lackluster explanations, and ugly graphics.

I see this was already pointed out at least once, but the table optical illusion isn't actually an optical illusion, the shapes are different. One in 50 being wrong isn't that bad, but it took 10 seconds for me to check if it was an optical illusion... and in a flash that is basically just you presenting optical illusions, you'd think you could take the 10 seconds to check it...

...not to mention spend the 5 minutes it would take for you to check your grammar...

A little more effort and this would have been a lot better.

January 22, 2009

Author's Response:

Sorry for the bad grammar, but I'm 13 years old and from the Netherlands!

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Score: 9
Magnet towers

"review"

submission: Magnet towers
date: January 17, 2009

Cool game, it was fun and had a unique quality to it, but it would benefit 1000 times over by the addition of HIGH SCORES. That really is what makes a game addicting, trying to get your score to be the best or trying to get up on the highscore table. It's not essential for all games, but for this type of game it definitely adds a lot of value. You can use mochi scores to easily implement a highscore table. Other than not having high scores, it's a very solid well done game, nice job.

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Score: 10
Dv - Train Tracks

"hai"

submission: Dv - Train Tracks
date: January 3, 2009

Very swell animation as usual, can't wait for more. Keep up the awesome.

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Score: 10
The W Force - Episode 1

"tits"

date: January 2, 2009

Really though those two lines were the funniest to me.

Nice job.

January 2, 2009

Author's Response:

NO ONE EVER SAID DO NOT SHIT IN THE URINAL. I HATE YOU SO MUCH.

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Score: 8
Meteor Blast

"review"

submission: Meteor Blast
date: November 17, 2008

Very cool concept. The color thing has been done before, but I like the way that you used it in this game. There really shouldn't be any lag. I'm not sure how you're doing those particles but if it's lagging you should definitely tone them down. It might even be a good idea to have it an option to remove them. I was even lagging in low quality, which just shouldn't be happening. I was enjoying the game and then I paused and accidentally clicked return to menu when I clicked back into the game... it would be nice to be able to click out of the pause menu to return to the game, instead of having to press p, just because you need to have your fingers by the asd keys.

Also on a more technical note I noticed your particles made a box effect, so I'm guessing you did xspeed = Math.random()*30-15 or something like that, and same for the yspeed. If you used sin and cos and a random angle you'd get a circular effect. angle = Math.random()*Math.PI*2; xspeed = Math.cos(angle); yspeed = Math.sin(angle);

At least I think that is right, hopefully. Anyway cool game.

November 17, 2008

Author's Response:

Thanks a lot for the detailed review. I didn't think of anything here as original, but rather bringing things together in a way they hadn't been done before. I believe I did optimise the particle effects as much as I could and they're extending the sprite class so not much that can be causing excess lag, I think its due to the sheer amount of them, which I could have an option to tone down for users on slower machines so I'll keep that in mind. Your pause suggestion is useful too. And thanks a lot for that code help, I was aware of the box thing and couldn't find a way round it (only tried for a minute though tbh) so that will come in very useful! Thanks a lot for reviewing, really helpful. Btw I loved Gravity Ball!

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Score: 8
Super Stacker

"review"

submission: Super Stacker
date: November 16, 2008

Pretty cool game. I don't know if it's totally original but I do like the concept of stacking things... even if it sounds boring hah. Other games that use this mechanic have been fun too. I think the graphics for the game could use some polish, they were kind of charming the way they were, but I think some more work on them would go a long way. Another thing that I think would make the game a lot better is level select, and of course highscores usually make games more interesting. Being able to skip levels or at least come back in where I left off would make me want to keep playing, and come back to play.

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