Age/Gender: 20, Male
Location: USA, VA
DOING GAMEZ
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 5,580 / 5,880
Exp. Rank #: 3,481
Voting Pow.: 6.47 votes
BBS Posts: 2,834 (1.45 per day)
Flash Reviews: 146
Music Reviews: 2
Trophies: 9
Stickers: 0
All Flash Reviews
146 Reviews | 53 w/ Responses
I love this game, I could literally play it for hours it's so fun. I don't get tired of fighting such an interesting AI, also the multiplier makes me keep playing for the highscore.
But I'm pretty pissed about the bomb glitch, I realize that if you don't press the bomb button when you have no bombs, there's no problem, but when I have a 15 multiplier and I accidentally hit shift one too many times, and then get bombed starting the next level, it completely ruins the game for me. It's one huge mistake to make, and I wish you would take the time to fix such a simple, simple bug that ruins the game so easily.
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This is something I've studied in one of my classes, and it's really cool to see it taken into an actual game. Puzzles aren't my favorite kind of game, but I appreciate the originality a lot, nice job.
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Really well done game. Great graphics and simple gameplay. One suggestion I have is to add in a stats screen, so you can see how many wins and losses you have against each opponent, or even how many times you got each type of roll.
I'm not sure how you're doing the random dice rolling, and I wasn't going to say anything about it being unfair, even though I saw some strange scoring and comebacks, but I just got 1500 points 4 times in a row, so I got a free roll for 1500, rolled another 1500, another, and another, then another 150, so I scored 6150 in one turn. I'm not really complaining... but that's a pretty freak occurrence, which makes me think it's a problem with the system. I mean... that's got to be one in millions or billions. Maybe I'm just lucky though.
Good game overall.
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I agree about having the guy speak less clearly. Maybe he could have just not said anything until after jigsaw was talking for a bit so it wouldn't ruin the joke. Still funny, but just a thought.
The animation was nice, very clean, and the voice acting was good also. Nice solid short.
Author's Response:
True, I suppose. Ah well.
Thanks, glad you like it. Clean animation is my cup of tea, and quality voice acting is TomaMoto's trademark.
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I really liked this game, the idea sounded good to me right off the bat, and it turned out to be basically good. A few things completely ruined this game for me though.
First, the jumping system is too hard to control to be useful at all.
Second, you put a logo ON THE GAME SCREEN, where I NEED TO CLICK, to PLAY THE GAME. I ended up opening 7 mofunzone windows. Really horrible mistake, I don't see how you didn't notice the horribleness of putting a clickable logo on a game screen of a game using the mouse, that involves you clicking a lot... That nearly killed me several times, which was extremely annoying.
Third, there is no pause button. This game can easily be played infinitely, with a pause button, people could spend a lot more time playing the game to get a huge score.
Fourth, tell me on the menu screen if I can't submit my highscore through the version I'm playing, then I would be able to close out, go to mofunzone, and play for highscores. Obviously you tell us after we die, but I didn't die the first time I played the game... and I got 80k points, which appears to not be that much for the score table, but it took a lot of time. And once I did die not being able to submit my score was really annoying.
Cool concept, I'm never playing this game again.
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I felt like I had to write a review, because the last reviewer was such a fool. I thought it was a very well put together game. It has a challenge, a twist, and some skill involved. The graphics aren't amazing but they work, and it's consistently designed throughout. It's nothing big, but for what it is it's fun and enjoyable. One suggestion is to make the actual game start sooner, waiting in the beginning doesn't really serve a purpose. Good job on this.
Author's Response:
Yeah, a lot of people said it starts out slow.. I guess I really should have made it start faster sooner, but now it's a little late.. Thanks for the review anyways :)
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Everything in this game was very solid. Everyone is complaining about how hard it is, and it is pretty hard, but it's all doable. I finally managed to beat every level in the game, and get every secret bandaid thing. At first I was angry about how frustrating it was, but I'm also an addict I guess, so I just kept playing. I like games that give you some challenge, when a lot of flash games are easy and highscore based.
Anyways favorited, great job.
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But it looks like you got the dimensions incorrect, which I would expect you to have taken better notice of even though you're the sponsor and not the creator...
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Very neat concept with good execution. I was a little confused as to why the bunny didn't have legs, just sort of a ball thing, but then the movie ended, and started again, and my head exploded. Nice job with this.
Author's Response:
The bunny didnt have legs because to animate it jumping and hopping it would have taken up alot of screen time, when i just wanted to get it there as quickly as possible.
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Well put together, but if you're going to make a math game, you ought to get the math correct... a bunch of others have pointed out the errors, but that's really the main thing bringing this submission down. Also minor glitches like on the left side if you're at the top of the squareish path the other tanks wont shoot you, unless you shoot them at the top of their path. Once one tank just blew up on it's own also, I don't know what that was about. And then I also saw two tanks get stuck together for a little while after one made a turn into the other. And the collision for the bullets on the tanks was not very good either.
Basically it looks like a pretty good game, the graphics and sounds are good, but it seems more like a beta form of the game.
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