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Coaly

Age/Gender: 20, Male
Location: USA, VA

DOING GAMEZ

Newgrounds Stats

Sign-Up Date:
8/11/04

Level: 23
Aura: Light

Rank: Police Officer
Blams: 445
Saves: 265
Rank #: 11,009

Whistle Status: Garbage

Exp. Points: 5,580 / 5,880
Exp. Rank #: 3,481
Voting Pow.: 6.47 votes

BBS Posts: 2,834 (1.45 per day)
Flash Reviews: 146
Music Reviews: 2
Trophies: 9
Stickers: 0

All Flash Reviews

146 Reviews | 53 w/ Responses

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Score: 4
Carom

"review"

submission: Carom
date: May 31, 2008

Ugly, slow, inaccurate, and boring. Almost a good idea. The puzzle nature of the game was lost before but completely by the level with one big face and about 7 purple arrows randomly turning and randomly placed around the level. Levels designed to be actual puzzles, or to require some skill were good, but I had to quit on the one I mentioned, trying to randomly get all of them wasn't very fun.

May 31, 2008

Author's Response:

That actually wasn't based on randomly spinning faces. If you watch them, then you should be able to find a pattern.

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Score: 8
RWD: 012 Pico Day 08

"Neat"

date: May 1, 2008

Not really a fan of lemon demon, but, whatever, still a pretty fun submission. Major suggestion though, if you were doing the reversing manually, which I assume you were? Find an actionscript friend, or an actionscript acquaintance, because it could easily be done by just running through the frames backwards, or using a movieclip I guess for everything so the sound would work right and running through that backwards.

May 1, 2008

Author's Response:

i knew you could reverse it with actionscript, but its more fun to do it manually :B thanks for the advice though.

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Score: 7
moss

"Cool minigame"

submission: moss
date: April 17, 2008

I like this game, it's simple and the engine is nice, it's challenging but not too challenging. You seem to be pretty serious about not adding sound to your game... but it really does add to the experience a great deal. Having a little hop sound and some music to listen to keeps the player interested and happy. You can also optimize the sound with acceptable loss in quality...so it sounds good and doesn't take up much space, you could also use a 20 or 30 second loop. I'm not sure where you got the idea that sound and music doesn't add to game experience... but in my pretty reliable opinion, it really does...

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Score: 8
WhiteboardWar: ChopRaider

"review"

date: April 4, 2008

Sweet game, kept me interested all the way through. The game timer got annoying, because I never finished in time.

Call me crazy, but I think the timer continues to count on the last level through the credits, because I was so pissed about never finishing I kept a close eye on the timer, and I thought I was in the black, but then after the credits it told me I ran out of time. I may be mistaken, but then I may not...

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Score: 10
RWD: 010 Mario12

"review"

submission: RWD: 010 Mario12
date: March 26, 2008

I love the social undertones and the synthesized overtones and the vibrant colortones and the violent subjecttones.

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Score: 5
The World's Hardest Game

"review"

date: March 23, 2008

Ok, besides the arguable claim of being the worlds hardest game, this game has a lot of basic design and implementation flaws. The choice to make the player a square put up against circles automatically makes your character feel clunky, and I saw you responded to another review claiming that the hittesting was "perfect" but that is a very ignorant claim, because it isn't, and I could show you plenty of instances in the game where it isn't. I'm not sure how you went about collision detection, but I'd be interested to see, just to figure out how some of the flaws I saw happening were happening... In fact just as an easy example, go to the level 7 and when it starts just move the box to the right out into the moving circles, it wont get hit. So the collision is not near perfect...I'd say it's not even good.

And then besides making the character a square, you made him much much slower than the enemies, which isn't that big a deal, other than causing frustration.

I think it would have been a very good investment of your time to figure out how to save the progress of the player in the game, because as it is with no saving if you don't have time to beat it in one sitting, you're discouraged to come back because of how time consuming and tedious the levels are. I want to beat it, but at the same time it's just tedious trial and error without any way of saving.

Another small detail are when you have the tips in between levels, since it's a keyboard oriented game, you should allow the player to pass the tip using the keyboard. Again not a big deal, just a small detail.

The checkpoints were a good idea, I was very disappointed to find out on one level that they only save once, that's a small detail also, but maybe make them disappear after you save on them, or make them save anytime you cross over them. What happened was I saved, got a coin, tried to save, and then died and thought I still had the coin... still a small detail...

Anyway those are all the bad things I noticed about the game, good things I guess would be level design... sometimes... and the simplicity of the game graphics wasn't bad either... Well I hope you take this as constructive criticism, and I hope it helps you in the future...

March 23, 2008

Author's Response:

I don't like the idea of people saving half way through. It's supposed to be so hard that they give up, if they just leave and come back later its almost like cheating.

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Score: 10
Egocaptured

"AWESOME"

submission: Egocaptured
date: February 22, 2008

HOW DID YOU GET DANE COOK TO DO THE VOICE OF TOM FULP???

And sweet smooth animation...who ever was in charge of the in betweening, nice motherfucking work. Lip syncing was a little offfff but I know how that goes right? Anyway hilarious bill cosby clip....

February 22, 2008

Author's Response:

Coaly, if you weren't my son, I'd hit you.

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Score: 8
Draco's fetish

"recordus"

submission: Draco's fetish
date: February 21, 2008

that brought it home, hahaha, good one

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Score: 6
The Smoking Kills Collab

"meh"

date: January 30, 2008

It looked like what it was, a lot of generally average or below average animation parts stuck together with no real rhyme or reason other than the vague topic. It was really long and got pretty boring at parts, at a lot of parts. Collabs can be good but this seems like just a formula collab, which while not a horrible thing, I think you should try for something that adds to the classic composition of a collab, whatever that might be...if you do make another collab.

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Score: 7
Confinement +

"Cool"

submission: Confinement +
date: January 25, 2008

I really liked it, the animation wasn't that detailed, but the form was really good. The music and the animation went well together, I think you conveyed your point pretty well. The actual enclosure happened pretty fast, so I guess my only suggestion plot wise would be to maybe make that a bigger deal, like it seems like it should be? I dunno, just imo, but yea really good job.

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