Age/Gender: 20, Male
Location: USA, VA
DOING GAMEZ
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Whistle Status: Garbage
Exp. Points: 5,580 / 5,880
Exp. Rank #: 3,446
Voting Pow.: 6.47 votes
BBS Posts: 2,833 (1.46 per day)
Flash Reviews: 146
Music Reviews: 2
Trophies: 9
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All Flash Reviews
146 Reviews | 53 w/ Responses
Muuullet punch, that clip alone made it worth the play. Adding the skip for the dialog was a good idea, it was pretty good dialog though, if you sped it up a bit I think it would be a lot easier to listen through. Overall really entertaining. And I loled.
Author's Response:
Thanks a lot. Awesome - I'm glad ya loled and I've succeeded in creating something entertaining. :3
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I wasn't planning on reviewing, but I found a glitch, on the push-ups screen, I went over to the right side and jumped and kicked an enemy and it started pushing me to the right beyond the normal bounds. I went far enough that I lost control of hank. Thought this would get through better than a pm.
The game is incredible, amazing, inspiring etc.
Author's Response:
Thanks! I really gotta have a long look at some of my boundary stuff... I think there is some little thing somewhere that's break the rules, because I've seen that sort of thing too. This game is such a Frankenstein's monster of cobbled parts of a bunch of unfinished projects, I really need to clean house.
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I don't understand why some shit parody's get 4.7billion/5 and genuinely humorous one's get 3.67. The fart joke was neither here nor there, I smirked a bit, but then I expected rorschach to get vaporized anyway...and well, the unexpected is funny. Plus I like how night owl's reaction remains the same.
so thank you for making something good.
Author's Response:
We appreciate it! Thanks for the review!
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Honestly better than most flash games I've played. I'm not sure you did the hit detection extremely well, but it seemed ok most of the time. Disregarding the basic premise of the game, and the obvious over simplicity, I have a few observations or suggestions that I think would make the game better as it is right now...
First of all, you can't move from the top of the screen to the bottom, but you can from the bottom to the top, and left to right and right to left, that seems very strange and counter-intuitive, not sure if that was just an overlook or...what...
Second, use a variable to make the mute toggle, instead of constantly change from muted to unmuted while you hold down the m key. That makes it easier to actually mute the music if you want to.
Third, a key to restart, like hitting 'r' would be nice, so you don't have to play out the game if you already messed up badly.
Fourth, mochi scores are very easy to add into your game if you take the time to look into how to do it, and they add a lot of replay value to even the simplest games.
Anyway I hope you find any of this helpful, keep at it.
Author's Response:
Thanks!
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Excellent =] I really enjoyed it, I love that song, and your artwork and animation was very good. The fast pace fit the song perfectly. I'm a little confused as to why he turns the light off, is that so he can show his boss his animation? and then his boss hates it and kicks him 5 miles to his house?
But yea, I really liked it, good luck on future projects!
Author's Response:
Haha... you got it! I didn't want to make it too complicated, and I didn't want to use a lot of words... So I figured that was the best way to do it within the allotted time...
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Enjoyable, I'm glad this was front paged. The music was cool, and the idea and the animation were also cool and made me laugh... or... chuckle. Reminds me of some animations nathaniel milburn recently did in after effects, possible influence? Anyway nice job.
Author's Response:
Yeah, I adore Nathan's work. ;3
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A slideshow of images accompanied by bad grammar, lackluster explanations, and ugly graphics.
I see this was already pointed out at least once, but the table optical illusion isn't actually an optical illusion, the shapes are different. One in 50 being wrong isn't that bad, but it took 10 seconds for me to check if it was an optical illusion... and in a flash that is basically just you presenting optical illusions, you'd think you could take the 10 seconds to check it...
...not to mention spend the 5 minutes it would take for you to check your grammar...
A little more effort and this would have been a lot better.
Author's Response:
Sorry for the bad grammar, but I'm 13 years old and from the Netherlands!
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Really though those two lines were the funniest to me.
Nice job.
Author's Response:
NO ONE EVER SAID DO NOT SHIT IN THE URINAL. I HATE YOU SO MUCH.
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Very cool concept. The color thing has been done before, but I like the way that you used it in this game. There really shouldn't be any lag. I'm not sure how you're doing those particles but if it's lagging you should definitely tone them down. It might even be a good idea to have it an option to remove them. I was even lagging in low quality, which just shouldn't be happening. I was enjoying the game and then I paused and accidentally clicked return to menu when I clicked back into the game... it would be nice to be able to click out of the pause menu to return to the game, instead of having to press p, just because you need to have your fingers by the asd keys.
Also on a more technical note I noticed your particles made a box effect, so I'm guessing you did xspeed = Math.random()*30-15 or something like that, and same for the yspeed. If you used sin and cos and a random angle you'd get a circular effect. angle = Math.random()*Math.PI*2; xspeed = Math.cos(angle); yspeed = Math.sin(angle);
At least I think that is right, hopefully. Anyway cool game.
Author's Response:
Thanks a lot for the detailed review. I didn't think of anything here as original, but rather bringing things together in a way they hadn't been done before. I believe I did optimise the particle effects as much as I could and they're extending the sprite class so not much that can be causing excess lag, I think its due to the sheer amount of them, which I could have an option to tone down for users on slower machines so I'll keep that in mind. Your pause suggestion is useful too. And thanks a lot for that code help, I was aware of the box thing and couldn't find a way round it (only tried for a minute though tbh) so that will come in very useful! Thanks a lot for reviewing, really helpful. Btw I loved Gravity Ball!
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I agree about having the guy speak less clearly. Maybe he could have just not said anything until after jigsaw was talking for a bit so it wouldn't ruin the joke. Still funny, but just a thought.
The animation was nice, very clean, and the voice acting was good also. Nice solid short.
Author's Response:
True, I suppose. Ah well.
Thanks, glad you like it. Clean animation is my cup of tea, and quality voice acting is TomaMoto's trademark.
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