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64 Game Reviews

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review

Ok, besides the arguable claim of being the worlds hardest game, this game has a lot of basic design and implementation flaws. The choice to make the player a square put up against circles automatically makes your character feel clunky, and I saw you responded to another review claiming that the hittesting was "perfect" but that is a very ignorant claim, because it isn't, and I could show you plenty of instances in the game where it isn't. I'm not sure how you went about collision detection, but I'd be interested to see, just to figure out how some of the flaws I saw happening were happening... In fact just as an easy example, go to the level 7 and when it starts just move the box to the right out into the moving circles, it wont get hit. So the collision is not near perfect...I'd say it's not even good.

And then besides making the character a square, you made him much much slower than the enemies, which isn't that big a deal, other than causing frustration.

I think it would have been a very good investment of your time to figure out how to save the progress of the player in the game, because as it is with no saving if you don't have time to beat it in one sitting, you're discouraged to come back because of how time consuming and tedious the levels are. I want to beat it, but at the same time it's just tedious trial and error without any way of saving.

Another small detail are when you have the tips in between levels, since it's a keyboard oriented game, you should allow the player to pass the tip using the keyboard. Again not a big deal, just a small detail.

The checkpoints were a good idea, I was very disappointed to find out on one level that they only save once, that's a small detail also, but maybe make them disappear after you save on them, or make them save anytime you cross over them. What happened was I saved, got a coin, tried to save, and then died and thought I still had the coin... still a small detail...

Anyway those are all the bad things I noticed about the game, good things I guess would be level design... sometimes... and the simplicity of the game graphics wasn't bad either... Well I hope you take this as constructive criticism, and I hope it helps you in the future...

Snubby responds:

I don't like the idea of people saving half way through. It's supposed to be so hard that they give up, if they just leave and come back later its almost like cheating.

...

Make it so when you click the enemies, they die, not when you click and then release over top of them, that makes it 10 times worse than it would have been, not being able to kill enemies like it would make sense to. The drawing in was pretty good but it just ends up in a scribble fest, accuracy isn't accounted so it doesn't matter. Alright game...

Coolio-Niato responds:

it kills them when u click em, with a delay of 5/30th of a second after u press do they completely explode.

good

The game was very good, except for the fact that you didn't fix the obvious glitch in the collision, which if you play the game for a few minutes you can see many times. It's aggravating and you should have taken the extra time to fix that in my opinion.

cool

Pretty sweet game, good strategy and learning curve. That portal level was annoying, even with the hint, which I didn't have the first time because I turned them off.... Anyway, good work, but I suggest you take yourself off the highscore table....especially since you're taking up the 1st place spot...that's kind of annoying, if the game creator is top.

uh.....

It's a good game, but it was good the first time, looks like you barely changed a thing from the other game. Not impressed, do something new.

And for something constructive, besides not doing the same game twice, I don't think you can chainsaw them when the are right on top of you, and that gets very annoying.

pretty good

A suggestion, make the space proceed to the next level, just going back and forth from mouse to keys isn't that big a deal but can get annoying and it's pretty easy to make space do that. A problem, sometimes hitting space in front of a switch just did nothing, originally it made me really pissed, because I hit a ton of keys in front of the switch and it did nothing, don't know how that was coded, or why it would mess up, but it was, definitely. Other than that it seemed like a pretty solid game.

...

Text, buttons, and links, awesome...

cool

It's fun, it's colorful, it's well put together, it has a variety of enemies....

BUT the jump engine sucks ass, when you're on the ground running and you hit jump you should jump, some times it doesn't work, I don't know how you are doing it but you need to do it a different way.

underrated

Great game, well set up, good graphics/design, fun gameplay, and variety in enemies and bosses. I think it's underrated at 3.52. Nice work.

really good design and everything

It would have been a lot nicer if you either gave the unselected ghosts some ai or if you made the pacman mess up sometimes.

doing

Stephen Colie @Coaly

Age 34, Male

NC, USA

Joined on 8/11/04

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