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17 Game Reviews w/ Response

All 64 Reviews

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Make it so when you click the enemies, they die, not when you click and then release over top of them, that makes it 10 times worse than it would have been, not being able to kill enemies like it would make sense to. The drawing in was pretty good but it just ends up in a scribble fest, accuracy isn't accounted so it doesn't matter. Alright game...

Coolio-Niato responds:

it kills them when u click em, with a delay of 5/30th of a second after u press do they completely explode.

meh

I guess for what it was it was good. The design was basic but good and it was colorful. It's funny that you made this to pay for that comp. I was a little disappointed that it only did the one thing, shooting out the balls. Also, making it so you could just hold down the mouse button would have been kind. Nice for a little game.

itsjms responds:

That would make it easy now wouldnt it :P

noice

Very fun mix of animation and game. The art of course is excellent, I like all the little touches you put in luis. The little bit of rotoscope was pretty awesome. The minigames were tough but not really that murderous, i guess it just took me less than 10 minutes just now, im not bragging just saying, dont be a lame ass.

The coding for the obstacle dogging part made me a little bit pissed. The hit test could have done much better, either it wasn't super accurate, or it was just going to fast for me to see, either way i felt jipped on a lot of deaths.

The end was a bit simple, getting hit by a car is a fine ending, but it wasn't as cinematic as the other scenes.

So eat my opinion, sweet game, peace.

Luis responds:

yeah the second game is a bit touchy.. i debated wether to make it a 3 hit deal like the first game or not, maybe itll get tweaked why i can still mess with the submission.

Sweet game

The only thing that really bothered me was when playing with the wasd controls I was constantly paused for being inactive, which is crazy cause I was playing, so work that bug out, it was a good idea it just isn't working right. And the highscores: highest combo and highest exp in one combo, aren't those the same, I mean the same leaders?

Anyway it was a cool game.

The-EXP responds:

ohhh bugger sorry thats my mistake, thanks for pointing it out

nice

This was a very nice game, the pulsing background at first made me not like it so much but by the end it was cool. I liked the special effects of the bursts to the beat, that was fun, and while the different "enemies," or whatever are limited its still good. Haha, the first time i played i said, fuck instructions, and started collecting the red ones too, not even noticing the subtraction, anyway the second time i pwned your score :P, which i was going to say was lame to have the creator's highscore because you'd automatically be better at it from testing and what not, but nvm...

yeah so nice one.

Skeik responds:

best reveiw, lol. Read the goddamn instructions.

I'm gonna go delete my score now, your right, it isn't fair.

mmm, spam

Spam invaders, fiven. Wow you really are OCD Authorblues, one day you are going to have a huge hit and a billion reviews which you can not possibly respond to and you will implode. But untill then, nice job.

authorblues responds:

thanks. thats what i hope for. even if i had Math.pow(10, 10); reviews, id answer them all. its polite to respond to people who are nice enough to comment on your game. and its fun to harass those who are rude enough to leave mean comments. everyone wins...

really good

That was a great game, but the boss was so hard i had to cheat. I like your graphics too. What action scripting do you use? Oh, unless you dont want to tell.

SprinklerhedStudios responds:

id be happy to answer your question as soon as i can get in touch with the developer. i cant seem to get in contact with him right now.

doing

Stephen Colie @Coaly

Age 34, Male

NC, USA

Joined on 8/11/04

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