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Stephen Colie @Coaly

Age 34, Male

NC, USA

Joined on 8/11/04

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promising swfs and ghost ideas

Posted by Coaly - September 9th, 2009


So I was digging around in my old folders looking for game ideas that I could revisit and I found a lot of things that were more interesting than I thought they would be. So I'm going to link some of them with explanations of the ideas and comments or whatever. Also I figured this would be more interesting than random info about my real life!

**note, lots of stuff, feel free to just look at one or a few**

Combo Game LINK (space also spawns new combo)
This idea is basically to have a game based around completing combos. Different modes might be stamina of a random infinite combo, timed mode for preset combos, level modes of random combos of different lengths. There could be check points that you go back to if you mess up, bonuses for speed. I think it might be a little bit of a challenge to make it really entertaining, but I also think it could be done

Samurai Slice LINK
The idea behind this is you basically fight a horde of these zombie samurai guys, and as you kill them the stage fills up with blood, and that effects the gameplay in some way. I didn't really get too far into the thought process of how the game would work, but I think hack and slash games are fun mostly because of the hack and slash violence factor.

Apple Tree LINK (the more you create the larger they get)
This was sort of a programming exercise that was supposed to turn into an artsy type game. Basically a tree grows, then apples grow on it, and you have to catch them using some type of mechanic, then next stage a larger tree grows, repeat. Dunno how fun a game like this could be though, which is probably why I left it at this.

Hotdog eats city LINK
If only any random ideas I had could instantly become games. Maybe this was too absurd for me to follow up with actual planning and work. I still think it'd be fun to walk around as a hotdog eating buildings...

Puzzle LINK (doesn't do anything)
This is an idea I worked on with a IRL friend, we planned out a ton of levels that ended up being pretty challenging. As you solve the puzzle you can only see the level you're on, when you hit the arrow spots the blocks move up or down to different levels. You hit switches to do different things. Really it's a pretty interesting puzzle game, so this is something I should actually come back to.

Samurai game TWO LINK (click to do stuff)
So yea, another samurai game, I'm so imaginative, but the idea behind this one is that you would use the mouse for the entire game to do everything. I think it could wind up being a cool mechanic that would make for some interesting fights, especially when enemies start jumping up at you and you can bounce off them and keep attacking while in the air. I think the idea spawned from the insane shit you do in um, gaiden? or something... where you jump from person to person slicing off their heads.

Backward Thinking LINK (click play)
This game has some place holders, and repeats some stuff, but you can get a basic idea of what I'm going for. It's a quiz game with all of the questions and answers written backwards. I thought it was a pretty simple but new and therefor interesting idea. I have a ton of questions written up, and the programming is almost done, but someone I know said it seemed boring, and I lost my motivation to finish it. It probably wouldn't be widely enjoyed, but I think a certain group of players would enjoy it and play it all the way through.

Burn Alive LINK (not much to do here)
The idea behind this game is you play as this guy, who's house bursts into flame, then you go outside and level 2 is avoiding scalding sun rays, level 3 you fall into a pit for safety, but it's a volcano and you have to jump from platform to platform as you shoot out into the sky, level 4 you have to jump from platform to platform as you go down the mountainside on the flowing lava. I haven't considered the conclusion much. I think it could make for an interesting little adventure game, with the levels each requiring different skills to complete.

Unnamed LINK (arrow keys and A/S)
This is an idea I had, and then I decided to create just to see how it would feel. I don't know how well it could be integrated into a game, but i think it's kinda neat regardless.

Pico movie LINK
Here's a little clip I did out of a movie I was going to make for pico day, I had it all storyboarded, but I failed to complete obv! I'm kinda proud of it, so I'm putting it here.

Also here's a little screen of my halloween game with pezzo. Can you guess what it's called??? lol

promising swfs and ghost ideas


Comments

I like the multi-planed game one...could be like a new dimension to the shift puzzle platformer genre.

i liked burn alive
it gave me tiny amount of.. inspirationish-idea or whatever thanks

errthang is good derr

I've seen some of these but not all. There's some really interesting stuff in here, certainly some promising ideas, imo, but sometimes you have to ditch old ideas in order to start fresh. It would be great if everything we started could get to the finish line, but it never seems to work out that way, does it?

Good luck getting stuff done, I'm looking forward to whatever your next finished project. =]