Age/Gender: 20, Male
Location: USA, VA
DOING GAMEZ
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My back, is still messed up, but I'm still going to the chiropractor, and if I keep doing the exercises he gave me I think I'll get better eventually.
My job lifeguarding is going well, most of the people there are pretty easy going, the job is simple and easy, and I'm relatively confident I could rescue someone if they started drowning. I've worked seven of the nine days I've been there, gotten a lot of hours. Having to get up and actually doing something has put me back on a good sleep schedule.
HOPEFULLY I wont fall too far from doing flash work, I still have a cool idea for an artsyish game that I want to finish by the end of next month. And pumpkin smash I need to sew up for halloween woo.
Schooling is still good.
Didn't make this one a front page post for obvious reasons, but I think posting here adds a little bit to keeping me on track. GOOD DAY.
0 comments | Log in to comment! | Share this!I have a new artsy game in my mind, and it looks good in there, let me tell you. Actually I'm not going to tell you... but I'm thinking about trying to find a music person to create some music for it and help me integrate it into the game, so the music changes as you progress through the game. If you are one of these music persons, and are interested in working with me, pm me please.
Madness day was a bit dry this year, compared to years past. I appreciate the legacy of madness, but I wonder if there is a point at which ng holidays aren't worth being ng holidays anymore, simply because they wont get enough quality submissions...
My calendar entry wasn't picked to be in the calendar, which is a bit disappointing, but it was fun to make anyway. I am biased but I don't really like the calendar for 2010, there was a lot lot more diversity in 2009's calendar. I think 8 pieces in the 2010 calendar are of either pico, dad, or hominid. Whether that is a bad thing for you or not is a matter of taste though, I admit.
For irl matters:
I have a part time job as a lifeguard, it will get some cash coming in regularly, which should be nice, and it's also something to do.
My classes are going well, they are easy.
I am running, and sleeping.
2 comments | Log in to comment! | Share this!Working on a game. The mechanic seems to be pretty unique, and I think it's going to turn out to be lots o fun. Rudy on ng is going to be doing the art, and so far we have a lot of great ideas going, plus the bulk of the engine is already done.
Working on a calendar art, based on barfquestions super villain series. Decided to do it in photoshop so I can try and compete with the sickos that are entering. I've barely ever used photoshop before so we'll see, it's looking alright atm, about a quarter of the way done.
Any pro tips are welcome.
OH YEA ALSO time fcuk stole my game idea, last week I linked to this swf LINK of mine and this week what do you know new game using the very same idea!!! Coincidence? Yes.
4 comments | Log in to comment! | Share this!So I was digging around in my old folders looking for game ideas that I could revisit and I found a lot of things that were more interesting than I thought they would be. So I'm going to link some of them with explanations of the ideas and comments or whatever. Also I figured this would be more interesting than random info about my real life!
**note, lots of stuff, feel free to just look at one or a few**
Combo Game LINK (space also spawns new combo)
This idea is basically to have a game based around completing combos. Different modes might be stamina of a random infinite combo, timed mode for preset combos, level modes of random combos of different lengths. There could be check points that you go back to if you mess up, bonuses for speed. I think it might be a little bit of a challenge to make it really entertaining, but I also think it could be done
Samurai Slice LINK
The idea behind this is you basically fight a horde of these zombie samurai guys, and as you kill them the stage fills up with blood, and that effects the gameplay in some way. I didn't really get too far into the thought process of how the game would work, but I think hack and slash games are fun mostly because of the hack and slash violence factor.
Apple Tree LINK (the more you create the larger they get)
This was sort of a programming exercise that was supposed to turn into an artsy type game. Basically a tree grows, then apples grow on it, and you have to catch them using some type of mechanic, then next stage a larger tree grows, repeat. Dunno how fun a game like this could be though, which is probably why I left it at this.
Hotdog eats city LINK
If only any random ideas I had could instantly become games. Maybe this was too absurd for me to follow up with actual planning and work. I still think it'd be fun to walk around as a hotdog eating buildings...
Puzzle LINK (doesn't do anything)
This is an idea I worked on with a IRL friend, we planned out a ton of levels that ended up being pretty challenging. As you solve the puzzle you can only see the level you're on, when you hit the arrow spots the blocks move up or down to different levels. You hit switches to do different things. Really it's a pretty interesting puzzle game, so this is something I should actually come back to.
Samurai game TWO LINK (click to do stuff)
So yea, another samurai game, I'm so imaginative, but the idea behind this one is that you would use the mouse for the entire game to do everything. I think it could wind up being a cool mechanic that would make for some interesting fights, especially when enemies start jumping up at you and you can bounce off them and keep attacking while in the air. I think the idea spawned from the insane shit you do in um, gaiden? or something... where you jump from person to person slicing off their heads.
Backward Thinking LINK (click play)
This game has some place holders, and repeats some stuff, but you can get a basic idea of what I'm going for. It's a quiz game with all of the questions and answers written backwards. I thought it was a pretty simple but new and therefor interesting idea. I have a ton of questions written up, and the programming is almost done, but someone I know said it seemed boring, and I lost my motivation to finish it. It probably wouldn't be widely enjoyed, but I think a certain group of players would enjoy it and play it all the way through.
Burn Alive LINK (not much to do here)
The idea behind this game is you play as this guy, who's house bursts into flame, then you go outside and level 2 is avoiding scalding sun rays, level 3 you fall into a pit for safety, but it's a volcano and you have to jump from platform to platform as you shoot out into the sky, level 4 you have to jump from platform to platform as you go down the mountainside on the flowing lava. I haven't considered the conclusion much. I think it could make for an interesting little adventure game, with the levels each requiring different skills to complete.
Unnamed LINK (arrow keys and A/S)
This is an idea I had, and then I decided to create just to see how it would feel. I don't know how well it could be integrated into a game, but i think it's kinda neat regardless.
Pico movie LINK
Here's a little clip I did out of a movie I was going to make for pico day, I had it all storyboarded, but I failed to complete obv! I'm kinda proud of it, so I'm putting it here.
Also here's a little screen of my halloween game with pezzo. Can you guess what it's called??? lol

So it's been a little over two months since I posted last. My business class went fine, got an A, learned minimal amounts of introductory business material, pretty standard. Getting an A was nice, but for the last assignment I waited till the very last minute to turn it in, well last 30 minutes, and that was a pointless bit of stress I didn't want. Something I tend to do to myself over and over again though.
I've been playing a bunch of poker, and watching a ton of poker training/informational videos. Really, poker is an extremely interesting game. Unfortunately for me I have really bad tilt control, not that I play horribly when I tilt, I just tilt easily and then quit playing. Even at the tiny stakes I'm playing, losing a few dollars to someone who is just dicking around bothers me. So for now I'm just trying to learn a lot about it, and then I will eventually start playing again, and hopefully free of tilt.
This semester I'm taking accounting and microeconomics, neither of which should be too difficult. After that I only have 5 more classes to take before I can transfer to a four year institute, which is my basic life plan at the moment. I'm also going to hopefully be getting a job as a lifeguard, and then I can make some legitimate monies.
As for my mind thoughts...
I've been trying to adopt a better way of looking at the world, because throughout my life I've put into habit taking negative views of things, whether they be in the past, or in the future. This makes it really hard to do things I want to do, because I automatically see them as threatening, and view the most likely outcomes of them as failures. I'm working on reevalutating my idea of failure all together actually, because for most of the things I'm getting worked up about, failure isn't a big threat, or even a scary threat.
Some times I judge failure as being uncomfortable or saying something I wish I wouldn't have said, or somehow doing something unintelligent. But that's a pretty terrible definition of failure that sets me up for lots of "failures" that aren't really that bad at all.
There is a strange dissonance between what I know to be true and how I act. I know that when I do what I want to do I feel good afterwards, whether it went well or not. And when I don't do what I want to do because I feel too apprehensive about it, I don't feel good. Yet I can't convince myself to stop being some anxious about things. I might be concentrating too much on controlling anxiety instead of ignoring it and realizing that it doesn't have a strong basis in reality.
As far as flash work goes.
I'm doing a part for a newgrounds art collaboration that should be pretty good. I have some ideas for games still, but I'm not sure I'll be able to create them since I'll be taking some classes and hopefully working a lot. I will definitely have a game for october though, so if all else fails, that's when you'll see another submission from me.
1 comment | Log in to comment! | Share this!I'm making this post just to get a different post up. I don't know who comes in here, but that china post has got to go.
Some info: I am currently taking a business 100 course, it's mildly interesting, I am considering coming out of my informal early retirement from making flash games, because I need some money, and I have some ideas that I like, summer so far has been good to me, but I am too much of a slacker.
2 comments | Log in to comment! | Share this!Some foreign substance is introduced into ouur precious bodily fluids, without knowledge of thhe individual, certainly without any choice. Become aware of thhe current fluoridation of youur orange juices, and milks. Ice cream. Children's ice cream. They may come dressed as ouur allies, but we must resist.
Exhibit purity of essence.
POE is thhe key.
6 comments | Log in to comment! | Share this!If you haven't seen my new game, go check it out. Overall I'm satisfied with the way it turned out, and with it's reception. I see a lot of flaws and room for improvement that I should have acted on before, but what's done is done. It's on the frontpage and jayisgames wrote an article about it too, which is awesome. And it started as a one night game anyway, then sat in a folder for three months, so I'm glad it's out there.
Anyway I'm trying to think of what kind of a game I want to make next, I have some soothing and simple gameplay game ideas that I've come up with already, but Unique, Gravity Ball, and now Panda Star all seem to be along that line...so I want to do something different. I want to make a side-scrolling action melee game, but in trying to come up with a plot and hero and gameplay ideas there is so much I can think of that I want to do, or that would be awesome in a game. It's going to be hard to narrow it down to something specific, that's also manageable and fun.
I think games that are level based are more likely to get replayed, and more enjoyable, but then games like alien hominid and gogo happy and smile aren't level based, and they are awesome, so that's something else I'm trying to keep in mind while thinking of a new idea.
And side-scrolling action melee games require much more art and animation than games I've made so far... so that would be something new to deal with.
On a completely different note I grabbed a serious mario art wallpaper off of google and slapped it on my userpage, cool right? Here's the full size, link.
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