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64 Game Reviews

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Neat game

But it looks like you got the dimensions incorrect, which I would expect you to have taken better notice of even though you're the sponsor and not the creator...

review

Well put together, but if you're going to make a math game, you ought to get the math correct... a bunch of others have pointed out the errors, but that's really the main thing bringing this submission down. Also minor glitches like on the left side if you're at the top of the squareish path the other tanks wont shoot you, unless you shoot them at the top of their path. Once one tank just blew up on it's own also, I don't know what that was about. And then I also saw two tanks get stuck together for a little while after one made a turn into the other. And the collision for the bullets on the tanks was not very good either.

Basically it looks like a pretty good game, the graphics and sounds are good, but it seems more like a beta form of the game.

Glitch

Very nice polished game. I found a glitch though, if you shoot two balls into a bucket that already has it's color ball in it, they don't come back out and you can't control them. Kind of obscure, but just pointing it out.

cool

Cool game, great graphics. I lost two games and I'm out, but it was fun. I really hated that it auto paused when you left the screen, I'd rather let it run through whatever while I talk to people on aim or do something else real quick. In the future I think you shouldn't auto pause your games or make it an option you can turn off.

P to pause

A pretty fun game, ruined by the lack of highscores, highscore version on thegamehomepage, whoopie, this isn't thegamehomepage. Now instead of playing this game multiple times at an attempt for a highscore, I'm going to play it once... terrible choice, and even if it wasn't yours, it made your game less fun than it could be.

Also, as much as I can appreciate the simplicity of using space to pause, I suggest you make it so pressing the p button can pause the game too. Sure you can say it's in the instructions, but most players wont read the instructions, like me, and be stupidly angry at you game. So my advice is write "space to pause" in some small text on the game screen, or make it so p and space can both pause the game, maybe not for this game, but in your future games.

review

The game looks like it's pretty good, going to the beat and everything, but it was unplayable for me because I experienced extreme lag. My computer is excellent, and I can play almost any flash games on high quality, so I don't know why it would lag so terribly, I have nothing else open on my computer. Fix the lag problem, and you may have a good game.

review

The game is playable once, and then the time doesn't go back to zero, and even the first level is messed up, that's quite a glitch to overlook. I'm not sure how I could be the only one experiencing this, but I don't see it in the other reviews... The music, graphics, and gameplay all fit together nicely though. And I hope that the timing is not frame based, I have no real reason to think it is, other than the highscores times are very fast.

review

Ugly, slow, inaccurate, and boring. Almost a good idea. The puzzle nature of the game was lost before but completely by the level with one big face and about 7 purple arrows randomly turning and randomly placed around the level. Levels designed to be actual puzzles, or to require some skill were good, but I had to quit on the one I mentioned, trying to randomly get all of them wasn't very fun.

XBigTK13X responds:

That actually wasn't based on randomly spinning faces. If you watch them, then you should be able to find a pattern.

Cool minigame

I like this game, it's simple and the engine is nice, it's challenging but not too challenging. You seem to be pretty serious about not adding sound to your game... but it really does add to the experience a great deal. Having a little hop sound and some music to listen to keeps the player interested and happy. You can also optimize the sound with acceptable loss in quality...so it sounds good and doesn't take up much space, you could also use a 20 or 30 second loop. I'm not sure where you got the idea that sound and music doesn't add to game experience... but in my pretty reliable opinion, it really does...

review

Sweet game, kept me interested all the way through. The game timer got annoying, because I never finished in time.

Call me crazy, but I think the timer continues to count on the last level through the credits, because I was so pissed about never finishing I kept a close eye on the timer, and I thought I was in the black, but then after the credits it told me I ran out of time. I may be mistaken, but then I may not...

doing

Stephen Colie @Coaly

Age 34, Male

NC, USA

Joined on 8/11/04

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